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It is easy to install and does not require manual disabling of HID devices.Įxtract the file dinput8.dll to the folder containing the executable of the game. The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. Source releases, the Git repository, and Windows binaries for OpenAL Soft are Goes to work the next time the application is run. To be configured to use DirectSound3D acceleration and EAX, but it otherwise
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You must also provide an OpenAL DLL in the same location, named asĭsoal-aldrv.dll, or else the DLL will fail to work. Once built, copy dsound.dll to the same location as the desired application'sĮxecutable.
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Once successfully built, it should have created dsound.dll. The command-line programs, for example by first making sure to be in an emptyĭirectory where the build files will go (such as the provided build/ sub-ĭirectory) and running cmake with the path to the source. You can either use the CMake GUI, specifying theĭirectories for the source and where the build files should go, or using one of To build the source, you will need CMake 2.6 or newer (you can get it from Or more succinctly: it enables DirectSound3D surround sound and EAX for systems Systems where audio acceleration is not otherwise available. OpenAL with no hardware acceleration requirement, allowing it to work on Ultimately, this enables DirectSound applications to enable their DirectSound3DĪcceleration path, and turn on EAX. EAX isĪlso implemented (up to version 4) by using OpenAL's EFX extension, allowingįor environmental reverb with sound obstruction and occlusion effects. It implements theĭirectSound interfaces by translating the calls to OpenAL, and foolsĪpplications into thinking there is a hardware accelerated sound device. This project is for a DirectSound DLL replacement. Source code is included for anyone interested in it (licensed under GP元) via nVidia DSR or NCP custom resolutions, otherwise resolution will be set to default 1920x1080) (note that the custom resolution has to be exposed from your GPU/monitor for game to work with it, eg.
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(DLL was built with VS2022, so you might need to install latest for it to work, you can find that at ) If anyone runs into any issues feel free to let me know. The DLL isn't hardcoded for any specific game version so hopefully earlier versions will work with it too, but I've only tried with the latest Steam release. To make use of it just extract xinput1_3.dll next to the games rerev.exe file, then edit the games config.ini (AppData\Local\CAPCOM\RESIDENT EVIL REVELATIONS\config.ini), changing the Resolution line under the section to the desired resolution.Īfter that, the game should start up in the chosen resolution, and will now no longer crash during the first load screen.īeen playing with 3840x2160 & 5120x2880 via nVidia DSR and haven't noticed any issues with it so far.
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3840x2160), the DLL will patch the game in memory so that the config.ini resolution can be used fine instead.
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DLL hook that can prevent RE Revelations from crashing when config.ini contains a resolution that isn't normally supported (eg.